Company of Heroes DX10 (”d3d10″) FAQ and Benchmarking Guide
Q. Why don’t I see muzzle flashes or explosions on my nVidia 8×00?
A. You must be using 158.45 or newer drivers. These can be found following the BETA Drivers link from http://www.nvidia.com/content/drivers/drivers.asp
Q. Which of nVidia’s CSAA modes are most similar to ATI’s?
A. nVidia’s 8xQ CSAA mode and ATI’s 8x AA mode should be visually equivalent. For more information on CSAA please see nVidia’s paper at http://developer.nvidia.com/object/coverage-sampled-aa.html
Q. My frame rate is locked at 60fps, how can I unlock it?
A. Use the -novsync command line parameter by creating a shortcut to RelicCoH.exe with -novsync in the target.
e.g.
“C:\Program Files\THQ\Company of Heroes\RelicCOH.exe” -novsync
Q. Can I do anything to prevent CoH from running out of memory when playing certain maps at very high resolutions and anti-aliasing settings?
A. No, you must lower your display settings. By default Vista 32 gives each application two gigabytes of virtual address space. You can look up how to change this to three gigabytes, use Vista 64, try the -notriplebuffer or -novsync command line parameters, or try newer display drivers when they are available.
Q. Why does CoH run slower with shader quality set to Direct3D 10 instead of High?
A. CoH is not simple port to the Direct3D 10 API from the Direct3D 9 API, it was planned from the start to add many significant new features and improvements. Just as the additional calculations required by the features enabled in high shader quality mode (Pixel Shader 2.0/3.0) make CoH run slower than in low shader quality (Pixel Shader 1.1) the additional calculations of all new advanced Direct3D 10 features cause each frame to take slightly longer to render. Keep an eye on your favourite graphic card vendor’s web site for new driver releases offering improved performance.
Q. Are others experiencing subsequent runs of the game being slower than the previous run and eventually running out of memory in Direct3D 10?
A. Yes, however this is limited to certain drivers. Please keep checking your graphic chip manufacturer’s web site for improved drivers. If you are affected by this you can exit and restart CoH to work around this problem.
Q. Why am I having problems with my SLI/Crossfire system?
A. At the time the patch was released there are known driver issues with multi-GPU systems. Check your vendor’s website for updates.
Benchmarking Company of Heroes
With Relic’s release of the Direct3D 10 patch, many new features were added that push the limit of what current hardware can do and what end users can expect from a game.
As many new features have been added exclusively for Direct3D 10, you will find the CoH Direct3D 10 renderer runs slower than Direct3D 9 due to the additional work load. For this reason we recommend using High shader quality (Direct3D 9) instead of Direct3D 10 shader quality when running on low end hardware that is Direct3D 10 compatible.
As Direct3D 10 is so new and Company of Heroes is the first full commercial game to use this API, using the latest drivers for your video card is absolutely necessary. nVidia users must use the 158.45 or newer drivers. These are currently found by following the BETA drivers link at http://www.nvidia.com/content/drivers/drivers.asp
The night missions are the best show cases for image quality in Direct3D 10 due to the additional shadows.
Explanation of the new features:
Soft FX Blending
In previous generation games, 2D sprites are often used for explosions. Where these intersect the ground or other objects it becomes apparent these are simple 2D cards, not real 3d objects. CoH uses multiple render targets to store the depth information to a 2nd texture before rendering our FX. Using this depth information we can properly blend as the intersection approaches to maintain the 3D illusion.
These are always enabled, unless the video card runs out of memory. When doing comparison benchmarking at high resolutions and anti-aliasing settings it is important to check the warnings.log for texture creation failures due to running out of memory to see if this feature was silently disabled which will result in a small performance gain for cards that run out of memory.
Litter Objects
Previous generation games generally have flat terrain with a few objects such as trees or barrels placed on them for variety. CoH advances this by adding small procedurally generated ‘litter’ objects. These are added to all existing levels without requiring any work from map artists by adding objects based on the material type of the terrain. With the Direct3D 10 renderer users get to have real 3d models of small plants growing in the fields or real 3d models of rocks on the roads instead of just paintings of rocks on flat terrain.
The number of objects is tied to the model quality slider in the graphics options menu and uses the Draw Instanced API.
Short Grass
In addition to having litter objects areas of the maps where grass is growing will have 3D grass in Direct3D 10. Grass ’shells’ are drawn over the terrain using the Draw Instanced API so that soldiers will be able to walk on real grass instead of a flat painting of grass.
This is enabled in the options menu by selecting the Ultra detail terrain setting.
Point light shadows
In Direct3D 10 mode all lights can be shadowed. Whether it is a huge explosion, a street light, or even a match lighting a cigarette, the light has the potential to be shadowed.
This is implemented by rendering the entire scene is to all six faces of a cube map for each shadowing light using a combination of the Draw Instanced API and the Geometry shader. As long as shadows are enabled this feature is enabled.
General Improvements
As all the lighting in Direct3D 10 is 100% per pixel, the shadows are more softened, the lighting is more detailed, and there are more shadows the pixel shaders are up to five times longer than they were in Direct3D 9 mode. Many of these instructions can be skipped in typical day missions with only a few point lights, but night missions will tend to have more point lights which will require more work to draw the shadow maps and then more work to render the world scene with more active shadow maps.
In Direct3D 9 only the main sun/moon light was normal mapped; the ambient light and other lights were calculated per vertex. This is most noticeable when the object you’re looking at is in a shadow and only ambient light is on it.
-novsync, triple buffering, and perftest
vsync is now enabled by default in both 9 and 10, although the -novsync command can be used to disable it. In Direct3D 10 (not d3d9) triple buffering is enabled if the -novsync or -notriplebuffer command line parameters are not used. Triple buffering will make the in game frame rate more consistent, but will use addition video memory and consume more virtual address space.
To make CoH more friendly to incorporating in benchmark suites we’ve adding the -perftest command line parameter (be sure to use -novsync with it!) which will save a performance report text file with average/min/max frame rates in the %user%/documents/my games/company of heroes/log files folder.
Running at very high resolutions and anti aliasing settings
Due to the limited address space of Vista 32 if trying to run at very high resolutions and/or anti aliasing settings the driver may consume so much virtual address space the application crashes. Running with -novsync for performance testing will disable triple buffering to recover a tiny bit of memory, but the best solution is to run Vista 32 set to give applications three gigabytes of virtual address space or to just run Vista 64 which gives all 32bit applications a full four gigabytes.
Subsequent runs
At the time the patch was released there was a known issue that made subsequent runs slower with certain cards. To work around this and ensure benchmarks are consistent and representative please exit CoH completely before re-running a performance test.
Screen shot comparisons
To save a screenshot as a lossless .tga instead of a small jpeg bring down the console by pressing SHIFT+CTRL+~ and type app_screenshotext(”.tga”)
June 1st, 2007 at 5:41 pm
sir buggo , all korea players are disappointed. though we installed 158.45 driver, coh still doesn’t work. this korea patch is wrong
June 3rd, 2007 at 9:00 pm
So the drivers are for DX10 G Cards only?
June 6th, 2007 at 2:27 pm
This patch is GARBAGE! I ran FINE until this “update”. Why in the world do we need “litter objects” except as eye candy for programmers and users with BRAND NEW SYSTEMS. You know what? WHen I BOUGHT this game it RAN, it RAN for EIGHT MONTHS unitl NOW.
Fix it. Or lose players. You know, the CUSTOMERS. Did you forget the entire point of SUPPPORT was to SUPPORT the product you SOLD. Not to change the config requirements even HIGHER than this, the already memory intensive program you have devised.
June 6th, 2007 at 2:55 pm
Hi, can you tell me what kind of problems you are having? Thanks!
June 6th, 2007 at 2:56 pm
A note for the Korean players, we are looking into the issue, but in the meantime, please switch the language to English on the language bar. This should fix some of your problems.
June 6th, 2007 at 3:01 pm
Just thought Id ask why the game continually goes to windowed mode randomly, which causes me to lag the whole game and FPS to drop dramtatically. Theres no way to unwindow it without full exit. But other than that the patch works fine, I enjoy the “eyecandy” as said earlier, looks beutiful. Thanks.
June 6th, 2007 at 3:19 pm
You can use ALT-Enter to restore it to full screen. If that doesn’t work please give me more details on the problem.
June 6th, 2007 at 5:37 pm
Hi Buggo
Running CoH on a brand new system with the 8800GTX and WinVista. CoH was running smoothly on full everything, however after installing all the latest patches, graphics settings seem to be “locked in” with lower resolution and less detail. When I try to change settings, it just resets to the lower settings. What can I do?
Cheerio,
CJ
June 6th, 2007 at 7:50 pm
Try running the game as administrator to fix the locked settings.
June 6th, 2007 at 11:06 pm
hmmm…. always played as admin. Tried to change profiles and log on as another administrator, but settings still locked. really annoying.
June 7th, 2007 at 12:02 am
i am sorry to say that the patch on my computer is not working well at all, dropping out with server and a lot of games i play have long lags.
June 7th, 2007 at 2:09 am
I am Malaysian, and I bought this game for a hundred and fifty Malaysian Ringgit. That is equivalent to a week’s wages for some people that live in my country. I loved this game so much and forked out my hard earned money to buy it. It has been the only computer game I have ever bought since 2005.
Everything ran smoothly from the beginning and I was in love with the game. Although I lag against most people from Europe because of the distance and perhaps, the Relic servers lack mirrors in Asia, I managed to meet people from near my continent and was content to play with them.
Of late, after the 1.7 patch, I regret to say that I can no longer play this game. It takes ages to load up and I always drop halfway through the game. I have never had a good game since patch 1.7. However, I can assure you all my graphic drivers work perfectly well. The only problem I have is with the Relic network that disconnects me most of the time, perhaps due to my distance.
I hope you will look into my plight and have a thought for us few Malaysians that have purchased this game. Thank You.
June 7th, 2007 at 5:51 am
now i have tried anything and everything. reinstalled latest graphics drivers, tried different user settings, tried different driver settings etc… nothing helps. I’m wondering if I should just uninstall the game and not install the patches. worked much better then.
at the brink of forfeit: CJ
June 7th, 2007 at 7:14 am
What the hell is going on this game ran perfectly on my machine with some problems but preety much fine and now it doesnt even get into the damn game properly. I launch multiplayer and get into a game load the game and then my enemies or allies drop! Or I get a data sync Error!! Seriously dont post links to places which dont help also why keep making patches when the game is fucking fine! Getting incredibly annoyed with THQ and RelicOnline crap.
SotKJustDave
www.sotk.co.uk
June 7th, 2007 at 9:57 am
Uhh it all seems to work fine for me?
Keep up the good work guys!
June 7th, 2007 at 3:40 pm
love the patch, sync errors been getting some of them since day 1 but all in all good work on the patches and keep vigalint against hackers i know they are out there and need to be stopped
June 7th, 2007 at 9:29 pm
Yeah, I reinstalled Vista just to try the DX10 stuff, so far, I only notice a big framerate drop and huge Data Sync Errors… usually when i’m winning. Of course i understand that now that its trying to draw more stuff its gonna slow down, but the Data Sync Errors are just getting flat out retarded.
June 8th, 2007 at 4:15 pm
These Data Sync Errors seem to occur when I try to play non-ranked 2v2 or higher games.
Anyone else?
I REALLY like this game but I’m ready for 1.8, guys.
June 8th, 2007 at 6:50 pm
My game has been working fine since I got the game when patch 1.2 was out. But, now after 1.7 my online games don’t work at all. I get lag when I’m just signed in to Relic online let alone playing a game. I have checked all of the settings on my end and everything is working properly. Can you please fix the patch I’m obviously not the only one with this problem.
I love this game but I can’t play it with my friends any longer.
Ohh Rah
LCpl Skalican
June 9th, 2007 at 2:16 am
thanks for this patch,
i have nothing to bitch about and would like to say thankyou for the great work,
i first tried this patch on windows XP pro, i had no issues at all.
there are NO slowdowns in XP at all.
In vista 32 yes there is a performanc hit, but isnt that to be expected with many more calculations going on ?
the litter objects are nice, and the game is almost as pretty as faces of war now
thanks guys.
June 10th, 2007 at 1:36 am
I just bought this game and it all seemed to be working as it should,till i tryed it online with my buddy. Both me and my friend can play online but not together? it says couldn’t find all players or somthing close to that. anyone else have this problem and any ideas on why its happening .
thx
June 10th, 2007 at 3:12 am
Ridiculous load times with this latest patch. Most of the time now players leave before the game loads
Had no problems b4.
June 10th, 2007 at 11:00 pm
I’ve noticed a very anoying thing when loading on multiplayer games.
My pc is fairly high spec (AMD duel core 4000+, 2 gig DDR, Two asus sli gforce 6600 GTS cards, using the Coh sli profile). I still play using low settings and will always load much quicker than 90% of players on the load screen. But the anoying thing is after waiting a very long time for other players to load in 1.7 patch, I’m told on some of their screens I was the person who was last to load. This is very anoying and I’ve heard from other players in Asia that they are seeing these symptoms also.
June 10th, 2007 at 11:03 pm
I noticed when playing multiplayer games, even with the massive loading times, the multiplayer game sessions seem much more stable. I don’t think any game has lagged hardly or had any sync errors since the patch. with multiplayer, if players have Pcs that can handle the game well, then aslong as everyone has under 650 ping to each other it runs fine.
June 11th, 2007 at 1:13 am
I agree with the load times. Please, do something about it. We are losing faith in you guys.
June 12th, 2007 at 9:56 am
this new patch sucks every time i play the game now it lags looks crap and the crashing is amazing…..why bring out a patch that makes he game worse?
JUST WHY!
June 12th, 2007 at 12:23 pm
We have been tracking issues since 1.70 has been released. We are compiling solutions and sharing them when applicable. You input is what guides us, and while I know it changes are frustrating, your feedback helps us find and fix these things. Some things to try:
- Switch back to Dx9: set your shader quality to High (or Low)
- Lower Texture detail (which affects load time the most)
June 12th, 2007 at 1:18 pm
OMG I too love this game but now I cannot play online with friends as they just “drop” after about half hour or so. Tried it with different players and I also notice others have same problem.
XP O/S user, all drivered-up, no online issues with any ther games, please help us all. Any ideas?
Thanks.
June 12th, 2007 at 6:08 pm
Greetings from good old Europe!
I love the game and the 1.7 patch is great. I had lots of minor bugs and problems with some of the patches before, but it runs smoothly on both my minimum performance laptop (with low graphics settings) and my high performance computer (with killer settings).
The patch is a great job, really.
Also thumbs up for your support team. Sure, negative feedback is often prevelant, because people who are mad about something spend more effort on voicing their opinion, but there are lots of happy gamers out here that think you are doing a great job, trust me. ^_^
June 13th, 2007 at 4:40 pm
i just wanted to know why my victories are not compabilized
June 14th, 2007 at 7:08 pm
yea since 1.7 patch i cant even play 1 single MP game online i get sync errors every time, and if not me someone else gets dropped, i’ve never had 1 single full game from beginning to end as of 1.7 yet.
June 14th, 2007 at 9:26 pm
Online games repeatedly crash now and take a long time to start up. All of this has happened since the last patch. What gives? It was working great beforeā¦
June 16th, 2007 at 12:32 am
Im having issues with the new patch i play a game for about 20 mintues online then all of a sudden i get kicked for bad ping, its not my internet cause it was working fine before 1.7
June 16th, 2007 at 8:35 am
I had some big problems following the 1.7 patch, however ive experimented lowering some settings and uploaded the lasted nvidea patch and, fingers crossed, things have improved dramatically. Im still gonna but some bigger memory tho, just in case!
spread the word people, you do need to ensure your settings arent too onerous on your p.c’s and that the latest drivers are being utilised.
Happy gaming
Jim
June 16th, 2007 at 11:57 pm
Is there anyway to change the dropout time? My friend keeps dropping out halfway because of god-knows-what. It was working fine until suddenly, this dropping out strikes. He wouldn’t dropout when we are playing smaller maps like 4 players max(but we only set 3 players-me, my friend and a com). However, when we play a 6 player map with 3 players, he would dropout after 15 seconds. Anyone know why this happens or how to solve it?
June 17th, 2007 at 1:13 am
I am having problems loading up,takes too long then the other guys dropped and i lose point,also i got a friend who lives not far from me and we just cant connect to each other,tried everything but we can chat in the rooms,any ideasplease.
June 17th, 2007 at 5:50 pm
1.7 has killed my load times. They are horrendously slow. I lowered all my graphics to lower than low, but no change to the slow load times. I have yet to see a suggestion other than lowering graphic settings. Really could use some direction here.
June 17th, 2007 at 6:51 pm
So Buggo basically we as company of heroes fans need you to explain whats happening with these drop outs? why are they occuring? Is there a way to stop them? Also load times? Even on the lowest graphics there still long? and could you please ask to change that if u get kicked or your enemy drops, it counts as a lose to you , i have been kicked 5 times and all have counted as loses? My email is scuzball7@hotmail.com please reply as soon as you can. Thank you.
June 21st, 2007 at 12:51 pm
After Patch 1.7..”You are no longer in Contol of the Vertical, You cannot Control the Horiznotal. Donot attempt any adjustments, recomended or dreamed up. Nothing will allow you to regain contol. For the next 30 minutes you are under control of ‘The COH Outer Limits”
June 23rd, 2007 at 5:18 pm
I have tried many times to play multiplayer and after waiting 10 minutes to load I am declared victorious as soon as the game starts! Every time!
Great for my win record, but I dont get to play so thats not fun for anyone. Whats going on with this? I assume everyone I try to play gets a loss?
-jerad
June 24th, 2007 at 4:45 pm
Seems to me many more people are against the new patch than for it. Well i’ll give it a go but it probably wont change the fact that the game has been crashing since 1.2 *sigh* This game will be remembered for it’s stunning game play and intensity but will also be shadowed by the many, many unhappy players that just wanted to have fun.
June 25th, 2007 at 1:04 am
Ever since my last post on 7th June, i’ve yet to receive a reply. I’m really giving up on this game already. The 1.7 patch spoilt it for me. I can only satisfy myself with single player, multiplayer is just shit because of the long load times.
June 25th, 2007 at 8:34 pm
Up until I installed to MANDATORY 1.70 patch I played fine. I am refering to OFFLINE play. Now after playing a skrmish-offline the game slows down to like 10 fps. WTF? I love this game but come on.
June 28th, 2007 at 1:19 am
When I try to switch my ATI 2900 XT to DX10 mode, the screen goes silver, it’s simple enough to navigate the menu, I can still see stuff, but with a strange silver overlay, mail me if you would like a screenshot.
July 9th, 2007 at 3:52 pm
I’m pretty much the same as everyone here. Game ran great until v1.7. My framerate has dropped by a ton, I cannot keep the same setting to even close to what I had before. If I try to switch back to DX9 my system hangs and I get a BSOD. I’m trying to update to the Beta drivers from Nvidia to see if that will help. I’m kinda annoyed as everyone else.
Intel 6300 o/cd to 2.8Ghz
4 Gbs of ram
Vista Ultimate 64
Nvidia 8800 GTS
Hopefuly things get ironed out soon. I would like to play this game again.
July 11th, 2007 at 5:39 am
well ive installed the latest patch, and it works fine on my system, using Amd 64 x2 6000, 4gb ddr 2 corsair dominator ram, 8800GTX OC, Vista ulimate edition 64bit
July 11th, 2007 at 6:31 am
hi there
as many people seem to have said….ever since patch 1.7 the multi-player loading times are absolutely horrendous! i havent been able to play a game since 1.7 because my opponent or me gets impatient and quits while loading because it takes 10 MINUTES to load! and it seems to always be the other person who sees me as loading slowly and me who sees the other person loading slowly!
This really sucks as it used to work perfectly!, please can you guys do something about it?
Specs:
AMD X2 3600+
1GB DDR2 667 Transcend JetRam
XFX 7600GT
MSI K9N Neo
XP Service Pack 2
All settings medium in COH
July 17th, 2007 at 9:06 am
Hi there
Great job on the new 1.7 patch. Now i got all the time in the world to bath, shit, make a coffee, take a short nap etc while waiting for the game to finish loading. Also, the estimated time for ladder games never fails to amaze me (311:54 mins) at times. Though most of the time, they are totally inaccurate. kinda makes me wonder what’s the purpose of it all together.
1st game bought from THQ, which certainly encourages me to keep away from future stuff liddat ever again. I think i’d prob stick to gd ol’ blizzard which never gave me any real problems worth mentioning
July 19th, 2007 at 11:48 pm
Glad I’m not the only guy with 1.7 problems…any game I enter pretty much ruins it for everyone else since I either drop half the time or it takes literally 10 minutes for my computer to load, while everyone else twiddles their thumbs waiting for me. After I get in the game, there’s massive lag for about a minute or two, then everything’s ok.
STOP PATCHING THIS GAME, SPEND MORE TIME ON RELEASING OPPOSING FRONTS!
July 27th, 2007 at 2:28 pm
Hi everyone, I’ll be trying to respond to your individual concerns through here shortly. In the meantime, here is some info on Vista that may help.
MS Windows Vista currently uses more virtual address space than XP. Anandtech has written two articles at http://www.anandtech.com/showdoc.aspx?i=3044 which explain the details. Because of this CoH, like many other games, may run out of virtual address space in the most demanding levels when played in 32bit Vista. So at the moment 64bit Vista is the recommended OS for playing CoH.
To prevent crashes and provide feedback on memory usage CoH 1.71 has a memory usage bar in the graphics options screen to indicate how much virtual address space will be required by our most graphically intense missions. When the bar is full it turns red and you will not be able to choose options that we know will cause CoH to run out of virtual address space.
For the extreme fans that read these forums there is of course a 100% totally unsupported work around that will allow you to use the locked out settings that will push your system over the edge. In my documents/my games/company of heroes there is a text file named configuration.lua. You can edit this in any text editor such as notepad and choose the locked out settings. Obviously this will cause CoH to crash on bigger missions, but if you stick to the small missions you may be alright.
August 1st, 2007 at 1:43 pm
Hey Buggo, great patch! A bit of feedback on the benchmarking functionality:
I really like the built in benchmark, but it’s tough to use given that the output file is time/date stamped. When incorporating this game into a scripted benchmark suite the datestamp makes it alot harder to programatically grab the file.
August 2nd, 2007 at 11:11 am
One more thing that obstructs benchmarking… For some reason it seems that CoH is firing up the video playback engine at the conclusion of the demo playback, which reverts ATI cards to their 2D GPU/Memory clocks.
August 4th, 2007 at 4:42 pm
Buggo,
I’m having all sorts of issues with COH. My system keeps crashing and says there is a problem with NIV4_disp. i’ve updated my driver and have download all of the relic patches. my systerm:
dell xps 400
graphic Geforce 7300 Le - 256 mb
1gb ram
cpu 2.8 duel core intel
120 gb hard drive
August 8th, 2007 at 2:30 pm
Hi autrakis, please e-mail me ahenze@relic.com so we can troubleshoot your issues. Thanks!
August 17th, 2007 at 4:13 pm
The last two patches are MEGA CRAP! I used to be able to play this game but now it is unusable! Fix this you stupid MORONS! I will not buy anymore THQI games if you can’t fix something that used to work great. I cannot connect and my performance went in the toilet even though I have 1.5 GB RAM and two CPU’s! Please allow us to unpatch to the previos two levels so I can play this thing again!
August 19th, 2007 at 8:13 pm
Why can’t I connect anymore? Getting “can’t connect to all players?” Was playing on-line. Bought 2 more copies for friends to show them how awsome on-line play was and they are still sitting home playing with themselves. Can you tell us what is wrong? Do we have a problem or can it only be fixed with a patch?
August 23rd, 2007 at 3:16 pm
Please e-mail your questions to ahenze@relic.com and if I can’t help you I can forward the questions to some programmers.
Something that may help is turning off your anti-virus, trying port-forwarding, or making yourself DMZ on your router.
October 1st, 2007 at 1:15 am
October 3rd, 2007 at 12:13 pm
Before the freakin update, me and my 2 brothers could play online together…but the thing is now me and one of my brothers can get online but my other brother can’t log on… We’re sick of playing on LAN against computers, WTF is up with this game?
December 9th, 2007 at 5:01 am
I have a small business and we use the computers to play games in the evenings /weekends. Because we have a MS SBS server ther My Documents folder is redirected to the server. Is there anyway to change COH to save somwhere else other than My Documents?
I cannot be the only one with this problem. Also My PC is slower than the other two PC’s even though mine is an Athlon 64 X2 5300+
4 gig memory and GeForce 6800 against Intel P4 3.2 1 Gig memory ATI Radeon 9800 XT! Confused
December 24th, 2007 at 10:11 am
COH:OF
Intel Core 2 Extreme (Quad core) QX9650
XFX nvidia 860i LT SLI MB
4 gig Crucial ddr2 5400 ram
twin XFX invidia 8600 GT xxx cards in SLI mode
Windows XP Pro SP2
Game starts fine.
Then at some point in skirmish Comp REBOOTS.
Tried changing all settings to LOW before skirmish, REBOOT.
MB & GPU drives current as of 30 mins ago.
Happens in both SLI and non-SLI mode.
Game worked fine on old machine, 2.4 p-4 with old ATI card, if slow.
Clues?
December 24th, 2007 at 8:15 pm
I am having problems in Skirmish mode- I try and save the game I am playing and it takes a real, real, real, long time to save the file.
I am not connected to a network that saves mydocs on a shard drive; rather, just me and my new computer (Vista 32). Honestly, I am confused as to why a game might require the use of my document sector, but there ya have it.
Also, this is a new issue since the patch- worked fine before I did the install on the patch. What info I read was old and said the patch would fix this error, but instead it created one for me- thanks!
February 17th, 2009 at 11:07 pm
could explain why the onlin game is so sheet i hope thq will be found and other servor than you its always problem with stats always always always…………………………………………………..